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List of Figures

  1. Vshade
  2. Using the constant shader
  3. The VEX Builder
  4. The hair primitive
  5. Simple test scene
  6. RenderMan's torus primitive
  7. A canvas imager shader for BMRT
  8. Test scene with imager shader and surface shader
  9. Test scene with imager, surface, and light shaders
  10. Test scene with bump mapping
  11. Test scene with true displacement
  12. Rendering the stairs with real geometry
  13. Faking the stairs within the shader
  14. Real geometry from different perspectives
  15. Faked stairs from different perspectives
  16. A simple scene in a room with a window
  17. Reflections in a glass sphere (Radiance)
  18. Reflections in a glass sphere (mental ray)
  19. Caustics rendered with mental ray
  20. Chrysler Building rendered with Lucille
  21. Chrysler Building rendered with 3Delight
  22. Baked normals and positions of a head
  23. Use a procedural shader to grow hair


Jan Walter 2004-02-09