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- Vshade
- Using the constant shader
- The VEX Builder
- The hair primitive
- Simple test scene
- RenderMan's torus primitive
- A canvas imager shader for BMRT
- Test scene with imager shader and surface shader
- Test scene with imager, surface, and light shaders
- Test scene with bump mapping
- Test scene with true displacement
- Rendering the stairs with real geometry
- Faking the stairs within the shader
- Real geometry from different perspectives
- Faked stairs from different perspectives
- A simple scene in a room with a window
- Reflections in a glass sphere (Radiance)
- Reflections in a glass sphere (mental ray)
- Caustics rendered with mental ray
- Chrysler Building rendered with Lucille
- Chrysler Building rendered with 3Delight
- Baked normals and positions of a head
- Use a procedural shader to grow hair
Jan Walter
2004-02-09