- ...PRMan1
- See below for reference
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- ...PRMan2
- PhotoRealistic RenderMan
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- ...REYES3
- Renders Everything You Ever Saw
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- ... features4
- E.g. it's variant called BakeAIR which
is used for baking all kind of information available during
rendering time.
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- ...BMRT5
- Blue Moon Rendering Tools
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- ... RenderMan6
- comp.graphics.rendering.renderman
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- ... PRMan7
- or any other RenderMan compatible renderer
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- ...Vshade8
- available only for Windows
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- ...RIB9
- RenderMan Interface
Bytestream Protocol
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- ...MI10
- This is
mental ray's scene description file format.
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- ... variables11
- See Pixar's document The RenderMan
Interface for a complete list of predefined surface shader
variables.
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- ... file12
- It's called
constant.rib.
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- ... file13
- It's called
constant.mi.
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- ... site14
- See section
2.2.
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- ... file15
- They are stored in the struct paras but
that's the function you should use to extract the parameters of type
miColor. The reason for this is that shaders can operate in
the contexts of shader assignments and phenomena without needing
knowledge of the context, which is automatically handled.
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- ...
mi_trace_transparent16
- This does
not change the direction of the ray and is therefore more efficient
than other calls.
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- ... backgrounds17
- The button with the label Background at
the bottom of the Viewer Pane gives you several options.
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- ... z-axis18
- The camera is looking
down the positive z-axis by default.
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- ... made19
- A possible
reason for this might be the intention to use SIMD --
Single-Instruction Stream
Multiple-Data Stream -- architectures for
rendering.
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- ... details20
- All this functions
do return a color.
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- ... that21
- That's the
standard pointlight shader by the way.
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- ... choices22
- See mental ray documentation of this
function calls for the types of the parameters needed.
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- ... variables23
- See chapter 15.8 ``Message Passing and
Information Functions'' of the Pixar's document The RenderMan
Interface.
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- ...
sqrt24
- This is the square root.
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- ... account25
- You can test this by
removing the light source shader from the RIB file.
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- ...AIR26
- Be aware that each implementation
might use a different shader.
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- ...Radiance27
- http://radsite.lbl.gov/radiance/HOME.html
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- ... tutorial28
- http://radsite.lbl.gov/radiance/refer/tutorial.html
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- ... effects29
- Look at figure 17.
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- ... walls30
- This might be
visible as a refracted copy somewhere as well.
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- ... later31
- See section
4.4.
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- ... file32
- Look
either into the MI file called physics.mi which should
come with mental ray anyway or get the source code and look into
the file called dielecshade.h.
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- ... shader33
- See for example the
physical_lens_dof lens shader in the physics
library.
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- ... window34
- The
position is
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- ...Lucille35
- See
http://lucille.sourceforge.net
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- ... Shadeops''36
- DSO stands for Dynamic
Shared Objects
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- ... HDR37
- High
Dynamic Range
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- ...3Delight38
- See http://www.3delight.com
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- ... line39
- All
other lines are the same as in the RIB file for 3Delight.
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- ...ambientlight40
- See section
5.1.
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- ...distantlight41
- See section
5.2.
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- ...pointlight42
- See section
5.3.
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- ...spotlight43
- See section
5.4.
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- ...arealight44
- See section
5.5.
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- ...shadowspot45
- See section
5.6.
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- ...illuminate46
- The only place it is defined.
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