...PRMan1
See below for reference
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...PRMan2
PhotoRealistic RenderMan
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...REYES3
Renders Everything You Ever Saw
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... features4
E.g. it's variant called BakeAIR which is used for baking all kind of information available during rendering time.
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...BMRT5
Blue Moon Rendering Tools
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... RenderMan6
comp.graphics.rendering.renderman
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... PRMan7
or any other RenderMan compatible renderer
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...Vshade8
available only for Windows
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...RIB9
RenderMan Interface Bytestream Protocol
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...MI10
This is mental ray's scene description file format.
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... variables11
See Pixar's document The RenderMan Interface for a complete list of predefined surface shader variables.
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... file12
It's called constant.rib.
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... file13
It's called constant.mi.
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... site14
See section 2.2.
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... file15
They are stored in the struct paras but that's the function you should use to extract the parameters of type miColor. The reason for this is that shaders can operate in the contexts of shader assignments and phenomena without needing knowledge of the context, which is automatically handled.
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... mi_trace_transparent16
This does not change the direction of the ray and is therefore more efficient than other calls.
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... backgrounds17
The button with the label Background at the bottom of the Viewer Pane gives you several options.
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... z-axis18
The camera is looking down the positive z-axis by default.
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... made19
A possible reason for this might be the intention to use SIMD -- Single-Instruction Stream Multiple-Data Stream -- architectures for rendering.
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... details20
All this functions do return a color.
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... that21
That's the standard pointlight shader by the way.
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... choices22
See mental ray documentation of this function calls for the types of the parameters needed.
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... variables23
See chapter 15.8 ``Message Passing and Information Functions'' of the Pixar's document The RenderMan Interface.
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... sqrt24
This is the square root.
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... account25
You can test this by removing the light source shader from the RIB file.
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...AIR26
Be aware that each implementation might use a different shader.
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...Radiance27
http://radsite.lbl.gov/radiance/HOME.html
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... tutorial28
http://radsite.lbl.gov/radiance/refer/tutorial.html
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... effects29
Look at figure 17.
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... walls30
This might be visible as a refracted copy somewhere as well.
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... later31
See section 4.4.
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... file32
Look either into the MI file called physics.mi which should come with mental ray anyway or get the source code and look into the file called dielecshade.h.
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... shader33
See for example the physical_lens_dof lens shader in the physics library.
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... window34
The position is $(3, 1, 1)^\top$.
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...Lucille35
See http://lucille.sourceforge.net
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... Shadeops''36
DSO stands for Dynamic Shared Objects
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... HDR37
High Dynamic Range
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...3Delight38
See http://www.3delight.com
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... line39
All other lines are the same as in the RIB file for 3Delight.
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...ambientlight40
See section 5.1.
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...distantlight41
See section 5.2.
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...pointlight42
See section 5.3.
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...spotlight43
See section 5.4.
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...arealight44
See section 5.5.
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...shadowspot45
See section 5.6.
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...illuminate46
The only place it is defined.
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